Height Adjusted Races: Moved patch to More Requiem patches. Removed edits to Vigilant Tolan and Moric Sidrey. Immersive College of Winterhold: Colette, Drevis, Faralda, Phinis, Sergius and Tolfdir use Requiem's classes. The armor is worn by Haldyn. Immersive Armors: Disallows enchanting items that can be equipped additional to Helmet/Armor/Gauntlets/Boots. Vampiric Thirst: Fixed Vampire Dust being impossible to survive. Timing is Everything: The Ebony Warrior is disabled by default. +Immersive Weapons Patches +HD Photorealistic Ivy UV Tweaks Patch +Frankly HD Nightingale Armor and Weapons Leanwolfs Patch +Audio Overhaul for Skyrim EBT Patch +Audio Overhaul - Immersive Sounds Integration +Apocalypse Ordinator Patch +AOS Lore Weapon Expansion Patch So here is my modload order and list, and yet for some reason....immersive armors is causing me to CTD, even with compatability patches. Immersive College of Winterhold: Updated to 5.0. Immersive Weapons.esp Schlongs of Skyrim.esp WeaponsArmorFixes_ImmersiveWeapons_Patch.esp Lore Weapon Expansion.esp Hunterborn.esp ... immersive wenches RRR & RND -patches-.esp Unique Uniques.esp ISC CCF Patch.esp ISC WAFR Patch.esp ISCompendium CCO Patch.esp ISCompendium Enhanced Blood Patch.esp Explosive Bolts Visualized: Now uses stats from KFR. -kevkas for ABT - Arrows and Bolts Tweaks http://skyrim.nexusmods.com/mods/11941/?-Hothtrooper44 - Ironman5000 - Eckss for Immersive Weapons http://skyrim.nexusmods.com/mods/27644//? Patience! (Can be found left of the files tab). Arissa: Registered Arissa for the new lockpicking system from Requiem 2.0. This list may grow as needed. Vampiric Thirst: Fixed healing resistance not affecting potions. Audio Overhaul for Skyrim: Removed SPIKE keywords. Immersive Weapons. Updated load order advice regarding Minor Arcana. Immersive Weapons patches for Arrows and Bolts Tweaks: Faster Arrows Improved, Loot Arrows, Merchants Arrows, and Increased Progressive Damage tweaks. I know OP definitely has his work cut out to do the same for IA considering its size, but I wish him the best of luck. Trade and Barter: Updated to Requiem 1.9.2. Unique Uniques: Fixed sound data of Bloodthorn, Kahvozein's Fang and Valdr's Lucky Dagger. Added patch for ArteFakes - Unique Artifacts Replacer. This will help workflow later on, and can be done by: Idiot check make sure you don't move your mods folder out of M… Vilja: Registered Vilja for the new lockpicking system from Requiem 2.0. Immersive Horses: Updated to 1.9 and nerfs saddle bags so that their armor rating no longer exceeds the absolute armor cap. The mod is a patch for my balance overhaul, but the links to the original weapons in the description is a good collection of lore friendly weapon mods. Also the bashed patch will sometimes combine very minor mods together (proper aiming is one, and usually small hot fixes for mods) but you won't be merging mods like immersive weapons together with the bashed patch. USKP + UDGP: Corrected per Axonis' suggestions. The primary patch central for Requiem 4.0.1. Scoped Bows: Fixed various inconsistencies. Immersive Armors: Improved default MCM settings. Horses retain their name after being claimed by the player and are no longer called "My Horse". Skyrim Unlocked: Disabled the Bag of Holding in Riftweald Manor until "The Pursuit" has started. This requires a new game to take effect. Rescue Mission starts at level 18 and tough locations are unlocked at level 24. Immersive Weapons: Temporarily removed patch because it has not yet been updated (see sticky post). Frostfall: Fixed displayed magnitude and duration of Soothe. Immersive Armors: Restored a fix from 1.34 that got lost in 1.35. Removed AOS compatible file. Immersive Armors: Reworks patch. Trade and Barter: Requiem's penalty for shopping naked can be configured in the MCM of Trade and Barter. Added a Campfire cooking recipe for raw meat and added salt as requirement for cooking meat at a campfire. Introduced ActorVariants to Imperial and Stormcloak soldiers to be more specialized and have more visual variety. Immersive Armors: Nerfed the Ritual Armor of Boethiah. Removed redundant Hearthfire, Explosive Crossbow Bolts Visualized and Skyrim Unlocked - Open Cities patch. Version: 3.6.7 is a great mod, the only "bad" is that after the titanium sword, the weapons are left behind by the game, (only with short swords) also ironically the short swords are almost as long as the swords of two hands of the game without mod, also I think it would be a good idea to put shields, even so it is the best weapon mod I have used Heavy Armory: All Dawnguard weapons are made of a silver alloy and enchanted to devastate the undead. Check the readme for a detailed changelog. This installer automatically detects which patches you might need and selects them for you. Removed redundant Even Better Quest Objectives patch. The benefit of using a bashed patch is to merge the leveled lists together, not merge esps. Read my article "Why did I give up on Immersive Creatures?" Timing is Everything: Hearthfire now starts at level 20 as intended. Craftable Horse Barding: Immersive Horses is no longer a master file. Immersive Armors: Adjusted the stats of daedric and dragon armors to Requiem 3.2.0. Immersive Weapons.esp. RS Children: Fixed an error reported by TES5Edit. -Increased Progressive Damage Patches have been remade, IW Arrows are now progressive. Inconsequential NPCs: Skooma dealers and fences buy and sell black market goods. Removed carry weight bonus when wearing a saddle. Price of backpacks is increased to take any attached amulet into account. Black Mage Armor: Further improvements. So if you want a diverse arsenal, then this mod should be just what you're looking for. In a new game I gave myself via console the Antique Daedric Sword (ADS) and a regular Iron Sword (IS). Campfire: Reduced weight of deadwood to 2. Added Height Adjusted Races with True Giants patch, Scoped Bows: No longer requires NRM dragonborn - requiem patch. Timing is Everything: Updated to NRM Dragonborn. Added patch for Common Clothes and Armors. Switched master file to SkyTEST-RealisticAnimals&Predators.esp and removed replacer plugin for SkyTEST-RealisticAnimals&Predators.esm. Improved Closefaced Helmets: Fixed invisible head when wearing the cursed Daedric Helmet. Removed Housecarl's Greatsword from the Housecarls assigned to the player. Trade and Barter: Reverted Requiem's edit that increase merchant gold because Trade and Barter offers the same funtionality. Heavy Armory: I have accidentally included a wrong file in 1.50. Immersive Patrols: Thalmor/Stormcloak Aggression fixed. Immersive Armors: Fixes the infamous double armor bug when using Axonis' CWO patch. Immersive Horses: Added 150 armor rating to all horses. I won't be maintaining these patches anymore. Scoped Bows: Aligns stats with UnimeiX's "Kryptopyr's Fixes Reqtified". Check the readme for more information. Patches for the following mods thus far: Advanced Adversary Encounters Conflict resolution, to give AAE NPC's that Immersive Weapons edits, the correct weapons. Copyright © 2021 Robin Scott. Added temporary Even Better Quest Objectives patch. Inconsequential NPCs: Maven's Bodyguard carries an unenchanted but better tempered orcish greatsword. TES5Edit does that. Increased damage of Dariit Arrows. Distributed enchanted jewelry to Bujold the Unworthy, Eisa Blackthorn, Galmar, Keeper Carcette and Vigilants of Stendarr. Deadly Dragons: Fixes some stuff and added AOS compatible file. Live Another Life: Updated to Even Better Quest Objectives 1.5.7. (v2.0 should be coming soon with a FOMOD installer, aiming to make IW and ABT completely compatible. Skyrim Unlocked: Disabled the Saarthal Emergency Supplies until "Under Saarthal" has started. Immersive Armors and Immersive Weapons are still both great mods. File size. However, the patch says the master should be "Diversity - An NPC Overhaul" which isn't a mod (at least on the SSE Nexus) causing errors in Mod Organizer 2 that say it is missing a required master. Self Patching Installer. Immersive Weapons: Updated to Requiem 3.4.0. The powerful open-source mod manager from Nexus Mods. Global: Removed Bash tags from all patches. Book Covers Skyrim: All notes are written in hand instead of press fonts. Sorry no links, at work so Nexus not allowed. Arrows and Bolts Tweaks Adds the tweaks to Immersive Weapons arrows. Trading caravans cannot be killed by NPCs. Manual download; Preview file contents. Immersive Weapons Patches SE. Immersive Sounds Compendium: Complete Crafting Overhaul Remade is no longer a master file. Immersive Horses: Excluded Ghostly Steed from all advanced features of Immersive Horses. SkyTEST: Wolfs added by SkyTEST drop Raw Meat and Wolf Heart. I use Common Clothes and Armors instead of Immersive Armors, but they both can be used in the same game with no problems. Vampiric Thirst: Fixed penalties in temples. Cutting Room Floor: Restored unique shader effects for Mage Armor On Self and changed them to only show on skin. Inconsequential NPCs: Buffed College Watchman. Reduced price of Warchief Bulwark. If you're Trying to enhance your Starbound with greater selection of weapons this mod is for you This mod is opted-in to receive Donation Points. Immersive Weapons damage glitch + Immersive Armors in-menu texture distortion - posted in General Skyrim Support: Edit: After more research and testing, I realized that the bug involving damage not updating correctly with forge-improved weapons is actually a very widespread base vanilla problem, and doesnt necessarily have anything to do with any installed mods. Added patch for Runic Armor (Witchplate). Visit the readme for a better explanation. Thanks to DanielCoffey for the original patch! Check the readme for more information. Immersive College of Winterhold: Updated to 6.1. These things are spread out through the leveled lists, so just play and fight and you'll run into them. Faction Crossbows: The crafting recipes now use quest conditions instead of the unreliable faction conditions. Updated everything to Requiem 1.9.3 and USLEEP 3.0.0. Need help. Immersive Weapons: Reworked patch. 1.2 . Craftable Horse Barding: Frost now wears the basic saddle because there is a bug in Immersive Horses that would remove his special saddle. Added patch for Lost Paladins of the Divines Wrath Armor. Immersive Horses: Rebalanced saddles to match Craftable Horse Barding. Vampiric Thirst: Vigor Mortis stacks with potions of fortify health regeneration. The Hearthfire patch from Immersive Horses is no longer needed. Introduced pseudo skill scaling for Mage Coat (x2 at Alteration 30, x2.5 at Alteration 50, x3 at Alteration 70) and removed bonus from Improved Mage Armor. Craftable Horse Barding: Adjusted armor rating of saddles such that: Leather (Mail) < Stormcloak < Imperial Mail. Scoped Bows: Improved compatibility with Minor Arcana. Rustic Soulgems: Added a file that is compatible with Immersive Sounds Compendium. Inconsequential NPCs: Synchronized with USLEEP 3.0.13a. Removed the dawnguard only version of Skytest. -BS and CCO version of Increased Progressive Damage Patches now changes the names of all IW Arrows. Adjusted stats of Akaviri-style blades to match Katana Crafting. Immersive Patrols: Fixed naked reavers if using Fozar's dragonborn patch. SkyTEST: Updated to SkyTEST 1.65. Campfire: Separating "Backpack, Black Fur (Kynareth)" no longer creates a "Separate: Backpack, Black Fur - Amulet of Kynareth" item in your inventory that generates an infinite number of backpacks. If you are able to make a personal modification or fix a bug and want to share it, I will allow you to upload that file on this mod page and you will be credited.-If you want to use my files for any reason other than personal use you must ask me first. USKP + UDGP: Reworked patch. The first link contains compatibility patches, and the second contains patches for Skyre. Heavy Armory: Renamed "Akaviri" weapons to "Blades". D&D Beyond The limitless tutoring option in the MCM can be used to overwrite this change. Immersive Weapons: Removed Wolf weapons from the Circle. Synchronized with USLEEP 3.0.13a. All rights reserved. All rights reserved. It was getting too confusing for me. Date uploaded. Decreased weight of saddles. The only glaring omission is probably the Chinese assault rifle, but there wasn't enough of a Chinese ground force presence in FO4 to really justify it. Pick or create a preset, then click 'Build'. Increased armor rating of saddles and added armor piercing resistances. Hearthfire: Further tweaks. The readmes are no longer included in the main file. Internal changes to several patches to make merging them easier. Trade & Barter: Reverted my changes from 1.56. Global: Updated everything to Requiem 2.0.1. Immersive Armors: The MCM toggle for the Paladin Armor now affects Keeper Carcette. Probably there are a lot of people who want to use the power of their new Xbox consoles to experience a Skyrim, that looks and plays as good as possible. I still recommend not to use one. Immersive Creatures: No longer edits the silver perk. Immersive Creatures: Moved the patch to More Requiem Patches. It is strongly recommended that a new profile be created within Mod Organizer for each Merge (merge profile). Immersive Sounds Compendium: Restored unique shader effects for Mage Armor On Self and changed them to only show on skin. Immersive Weapons - version 2 SSE: https://www.nexusmods.com/skyrimspecialedition/mods/16788 Oldrim: https://www.nexusmods.com/skyrim/mods/27644 Currently includes 47 patches for 45 mods. Inconsequential NPCs: Fixed skooma dealers not trading anything. Copyright © 2021 Robin Scott. Unique DLs - Total DLs - Version. Scoped Bows: Updated to 3.0 and several minor tweaks. Unoffical Patches + WAF + CFF: Fixes errors reported by TES5EDIT. Removed patch for Alternate Start - Live Another Life (just load it after Requiem), Immersive Armors and Immersive Weapons. Cutting Room Floor: Removed edits to Forsworn to improve compatibility with Minor Arcana. Removed all references to Kryptopyr's Fixes Reqtified. Craftable Horse Barding: All buyable horses wear basic saddles and all basic saddles have been rebalanced. Immersive Sounds: Reverted the model of the Rueful Axe to be consistent with KFR. Heavy Armory: Overhauled quarterstaffs, updated to Fozar's Dragonborn patch and fixed a few bugs. Shadowmere now wears the basic Dark Brotherhood saddle because there is a bug in Immersive Horses that would remove her daedric saddle. Campfire: The enchantments of amulets attached to backpacks have the same magnitude as the standalone amulet, but they only become active if you are currently under the blessing of that divine. Added Wild World patch. Cutting Room Floor: Buffed College Guard. 620KB. Cutting Room Floor: Updated the quest descriptions to Even Better Quest Objectives 1.6.0. Updated to Requiem 3.4.0 (Audio Overhaul for Skyrim, Black Mage Armor, Book Covers Skyrim, Cutting Room Floor, Immersive College of Winterhold, Immersive Sounds Compendium, Improved Closefaced Helmets, Inconsequential NPCs, Scoped Bows, Wild World). Adjusted stats and perks of Keeper Carcette. WM Flora Fixes: Updated to Fozar's Dragonborn patch. Immersive Wenches -Immersive Citizens AI Overhaul Patch-.esp Immersive Weapons_ High Poly NPC Overhaul Patch.esp KSHairForASLAL.esp High Poly NPC Overhaul - Alternate Start Live Another Life (ASLAL).esp Fortified Whiterun - JKs Skyrim Patch.esp BuxomWenchYuriana-JKsTheDrunkenHuntsman patch.esp Warmonger Armory: Galmar's Armor is based on the Nord Hero Armor without the loins skull. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Log In to add custom notes to this or any other game. Immersive Horses: Carried over Requiem's changes to biped objects on the horse race. This fix doesn't work on already spawned items. Scoped Bows: Finished patch. Immersive Patrols: Fixed the mess that I caused in 1.50. Read the readme for the full changelog. Cutting Room Floor: Restored Shalidor's Insights: Magicka scroll. Immersive Weapons: Minor changes. All patches are now compatible with a bashed patch. Common Clothes and Armors: Updated to 1.1.0. Overhauled hatchets, clubs, mauls, long maces and halberds. -Drastically reduced the installer's file size, downloading will be less annoying now :D, -Added [no increased damage] Progressive Damage Patches, which make all arrows including IW arrows scale progressively without increasing the base damage much. Immersive Weapons and Armor and SkyRE? If you use Common Clothes and Armors look at Common Clothes and Armors - Patches to see if you are using any of the mods patches are provided for. It's no longer possible to wear circlets and helmets at the same time. ). Pastebin is a website where you can store text online for a set period of time. Fire and Ice Overhaul: Moved the patch to More Requiem Patches. Black Mage Armor: Crafting Black Arch-Mage's (Plate) Armor requires Glass respectively Ebony Smithing. The only one I still use is Immersive Weapons, but only because someone made an excellent patch that improves it tremendously. -Installer plugin descriptions are more accurate now. AI Overhaul Heavy Armory for weapons. Thanks to JustThisHoopyFrood and evrymetul for most of the work! Skyrim Unlocked: Adds a Requiem - Skyrim Unlocked - Open Cities Skyrim patch. Rewrote fomod installer. (Animallica, Arissa, Audio Overhaul Skyrim, Black Mage Armor, Campfire, Cloak and Capes, Common Clothes and Armors, Craftable Horse Barding, Cutting Room Floor, Divine Wrath Armor, Faction Crossbow, Heavy Armory, Hoth, Immersive Horses, Immersive Patrols, Immersive Sounds Compendium, Improved Closefaced Helmets, Inigo, Lucien, Runic Armor, Scoped Bows, SkyTEST, Trade and Barter, Unique Uniques, Vampiric Thirst, Vilja, Wild World). Fire and Ice Overhaul: Fixes some stuff and added AOS compatible file. Log in to view your list of favourite games. SkyTEST: The price of food is no longer auto-calculated. Timing is Everything: Requiem's level requirement for The House of Horros can be configured in the MCM of Timing is Everything. SkyTEST: Updated to 1.51.15, fixed invisible bears and added a replacer plugin for "SkyTEST-RealisticAnimals&Predators.esm". Updated to Fozar's Dragonborn patch 2.2. A good hero has a diverse arsenal. Immersive Horses: Now by default fully compatible with AOS. Cutting Room Floor: Shalidor's Insights: Magicka has a casting art and sound and no longer interferes with other effects. Added patch for Book Covers Skyrim - Lost Library. Factions Crossbow: Several tweaks. Inigo: Registered Inigo for the new lockpicking system from Requiem 2.0. It is related to the Immersive Armors mod, but as the name implies, for weapons. You should definitely grab both. Heavy Armory: Removed daggers from Draugr and Falmer because they lack animations to wield daggers. Attaching amulets to backpacks and separating them can be done by the Create Item power. This time for real! Most basic items can be created without the Craftsmanship perk. Immersive Patrols: Trading caravan guards have proper equipment and perks to fight enemies. It was developed by Hothtrooper44 and his team of developers. Though a few I took some liberties with. MLU - Immersive Weapons Patch: Morrowloot Immersive Weapons Patch ( MLU - IW ) Pre ReProccer - Immersive Weapons: Redhead Skyrim Club - Npc replacer - Vanilla followers: patch: Retouched NPCs of Skyrim - Ks Hairdos version: Permissions and credits Credits and distribution permission. Arissa: Lockpicks are stored in Arissa's real inventory to work with Requiem's lockpicking system. Visit the readme for a better explanation. Improved Closefaced Helmets: Aligns stats with UnimeiX's "Kryptopyr's Fixes Reqtified". Mod Installation Page 4: Recipe and Stat Changers - kryptopyr’s Patch Hub - Immersive Weapons __ CCOR v2.0 - Immersive Weapons Removed. Heavy Armory: Updated to 3.3. Deadly Dragons: Updated to 6.4.0 and several tweaks. Frostfall: Fixed displayed magnitude and duration of Soothe. Immersive Weapons Patches for Arrows and Bolts Tweaks Compatibility Project 1)Information and Notes:-I saw that the patches previously made by Pestilenz were apparently broken, so I decided to make my own following the very well explained … Height Adjusted Races: Fixes wrong starting health in the True Giants and Mammoths only version. Minor tweaks to the AOS, Immersive Horses and Improved Closefaced Helmets patch. Immersive College of Winterhold: Updated to 6.2. Hearthfire: Replaced Requiem's bottled milk with the jug of milk from Hearthfire. Date uploaded. Immersive Weapons 3.6.7. Immersive Patrols: Major rework of the patch. Improved Housecarls: Carries over changes from my Hearthfire patch. -Added Merchants Arrows +100% Stock patch for testing purposes, currently in Alpha stage. Scoped Bows: Updated to 2.2 and some minor changes. Hearthfire: Blacksmiths now sell nails, hinges, and locks even if CCF isn't installed. Common Clothes and Armors: Buffed mail armors and changed tempering perk to Advanced Light Armors. Immersive Armors: Warchief Armor is by default craftable and distributed to the world. Height Adjusted Races: Fixed a few wild edits. Immersive Armors: The Heroic Imperial Armor can no longer be looted in Helgen. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. The Elder Scrolls V: Skyrim PC . IW_BijinIND_Patch. PlayStation 3 Xbox 360 PC PlayStation 4. - Vallen128 for the Requiem artwork- The Requiem Dungeon Masters for [Requiem - The Roleplaying Overhaul](https://www.nexusmods.com/skyrim/mods/19281)- 83Willow for [83Willows 101BugsHD Butterfly Dragonfly Luna-Moth Torchbug](https://www.nexusmods.com/skyrim/mods/4955)- Arthmoor for [Alternate Start - Live Another Life](https://www.nexusmods.com/skyrim/mods/9557)- Sliceandkill for [Animallica - Skyrim Wildlife Overhaul](https://www.nexusmods.com/skyrim/mods/57413)- Chesko and Nikkita for [Arissa - The Wandering Rogue](https://www.nexusmods.com/skyrim/mods/53754)- Deletepch and Registrant for [ArteFakes - Unique Artifacts Replacer](https://www.nexusmods.com/skyrim/mods/105029)- David Jegutidsefor [Audio Overhaul for Skyrim](https://www.nexusmods.com/skyrim/mods/43773)- Reko for [Black Mage Armor](https://www.nexusmods.com/skyrim/mods/9645)- DanielCoffey for [Book Covers Skyrim](https://www.nexusmods.com/skyrim/mods/35399)- DanielCoffey for [Book Covers Skyrim - Lost Library](https://www.nexusmods.com/skyrim/mods/57120)- Arthmoor for [Bring Out Your Dead](https://www.nexusmods.com/skyrim/mods/19281)- Chesko for [Campfire](https://www.nexusmods.com/skyrim/mods/64798)- Volvaga0 for [Cloaks and Capes](https://www.nexusmods.com/skyrim/mods/86219)- Franklin Zunge and Thetrader for [Common Clothes and Armors](https://www.nexusmods.com/skyrim/mods/94625)- Sevencardz for [Craftable Horse Barding](https://www.nexusmods.com/skyrim/mods/64069)- Arthmoor for [Cutting Room Floor](https://www.nexusmods.com/skyrim/mods/47327)- 3JIou and Redshift for [Deadly Dragons](https://www.nexusmods.com/skyrim/mods/3829)- ApolloDown for Dragon Combat Overhaul- DreamKing for [Enhanced Skyrim Factions - The Companions Guild](https://www.nexusmods.com/skyrim/mods/22650)- Whickus and William Imm for [Even Better Quest Objectives](https://www.nexusmods.com/skyrim/mods/32695)- Missjennabee for [Expanded Towns and Cities](https://www.nexusmods.com/skyrim/mods/13608)- MadCat221 for [Explosive Bolts Visualized](https://www.nexusmods.com/skyrim/mods/21922)- Deserter X for [Faction Crossbows](https://www.nexusmods.com/skyrim/mods/58704)- ApolloDown for Fire and Ice Overhaul- Chesko for [Frostfall](https://www.nexusmods.com/skyrim/mods/11163)- PrivateEye for [Heavy Armory - New Weapons](https://www.nexusmods.com/skyrim/mods/21120)- EvilDeadAsh34 for [Height Adjusted Races with True Giants](https://www.nexusmods.com/skyrim/mods/7587)- Hothtrooper44 for [Hoth](https://www.nexusmods.com/skyrim/mods/24666)- Hothtrooper44 for [Immersive Armors](https://www.nexusmods.com/skyrim/mods/19733)- Grantyboy050 for [Immersive College of Winterhold](https://www.nexusmods.com/skyrim/mods/36849)- Sevencardz for [Immersive Horses](https://www.nexusmods.com/skyrim/mods/64067)- Scrabbulor for [Immersive Patrols](https://www.nexusmods.com/skyrim/mods/12977)- Lazygecko for [Immersive Sounds - Compendium](https://www.nexusmods.com/skyrim/mods/54387)- Hothtrooper44 for [Immersive Weapons](https://www.nexusmods.com/skyrim/mods/27644)- Navida1 for [Improved Closefaced Helmets](https://www.nexusmods.com/skyrim/mods/15927)- Ripple for [Inconsequential NPCs](https://www.nexusmods.com/skyrim/mods/36334)- Smartbluecat for [INIGO](https://www.nexusmods.com/skyrim/mods/40960)- Lautasantenni for [Katana Crafting](https://www.nexusmods.com/skyrim/mods/8489)- Joseph Russell for [Lucien - Fully Voiced Follower](https://www.nexusmods.com/skyrim/mods/95029)- Jerros for [Lost Paladins of the Divines Wrath Armor](https://www.nexusmods.com/skyrim/mods/24253)- PrivateEye for [Royal Armory - New Artifacts](https://www.nexusmods.com/skyrim/mods/81118)- KrittaKitty for [Realistic Primitive Horse Breeds](https://www.nexusmods.com/skyrim/mods/57456)- MyEvergreenHometown for [Revenge Of the Enemies](https://www.nexusmods.com/skyrim/mods/40491)- Ranaline for [RS Children Overhaul](https://www.nexusmods.com/skyrim/mods/55555)- Gamwich and Saerileth for [RUSTIC SOULGEMS](https://www.nexusmods.com/skyrim/mods/63766)- OutLaw666 for [Scoped Bows](https://www.nexusmods.com/skyrim/mods/50528)- Lifestorock and Jackstarr for [Skyrim Immersive Creatures](https://www.nexusmods.com/skyrim/mods/24913)- Thetrader for [Skyrim Unlocked](https://www.nexusmods.com/skyrim/mods/69420)- EtaYorius for [SkyTEST - Realistic Animals and Predators](https://www.nexusmods.com/skyrim/mods/10175)- Kryptopyr for [Timing is Everything - Quest Delay and Timing Control](https://www.nexusmods.com/skyrim/mods/38151)- GuitunScarfin for [Ulag's Legacy](https://www.nexusmods.com/skyrim/mods/94177)- Kryptopyr for [Trade and Barter](https://www.nexusmods.com/skyrim/mods/34612)- InsanitySorrow for [Unique Uniques](https://www.nexusmods.com/skyrim/mods/33292)- Unofficial Patch Project Team for [Unofficial Skyrim Legendary Edition Patch](https://www.nexusmods.com/skyrim/mods/71214)- Miss Leeches for [Vampiric Thirst - Dawnguard Edition](https://www.nexusmods.com/skyrim/mods/24222)- Emma Amgepo Lycanthrops for [Vilja in Skyrim](https://www.nexusmods.com/skyrim/mods/26393)- Reko for [Violens - A Killmove Mod](https://www.nexusmods.com/skyrim/mods/56980)- Batmanna for [Warmonger Armory](https://www.nexusmods.com/skyrim/mods/50459)- Evrymetul for [Wild World](https://www.nexusmods.com/skyrim/mods/88642)- Windsong for [Windsong Skyrim Character Overhaul](https://www.nexusmods.com/skyrim/mods/52322)- Telthalion for [Witchplate](https://www.nexusmods.com/skyrim/mods/6685)- Wiseman303 for [WM Flora Fixes](https://www.nexusmods.com/skyrim/mods/70656)- Azirok for the old [Requiem Patch Central](https://www.nexusmods.com/skyrim/mods/54562)- Hunterrock for [More Requiem Patches](https://www.nexusmods.com/skyrim/mods/58141)- Meltyc for the initial version of the Immersive Creatures patch- Whismerhill for the initial version of the 83Willows 101BugsHD patch- JustThisHoopyFrood for the initial version of the Wild World patch, This mod is not opted-in to receive Donation Points. In 1.50 and locks Even if CCF is n't installed article `` Why did I give on! In 1.50 all Advanced features of immersive Armors: the MCM can be configured in the file. For a set period of time a single, harmless conflict with Requiem to Helmet/Armor/Gauntlets/Boots Factions - the Companions:! And duration of Soothe dragon Combat Overhaul and 83Willows 101Bugs to More Requiem patches Collection of several patches if skill! - Ironman5000 - Eckss for immersive Weapons: Temporarily removed patch for Alternate Start - Live Life. Crossbows: the Crafting recipes now use Quest conditions instead of press fonts Reverted 's! Each Merge ( Merge profile ) this section we will be displayed as favourites in this we. And Valdr 's Lucky Dagger: Excluded Ghostly Steed from all Advanced of. Added 150 Armor rating of saddles such that: Leather ( Mail