I'm familiar with DS4Windows' settings and Retroarch, but this has got me completely puzzled. It is not … I spent near 4 hours on this yesterday messing with everything - but all had to do was go into the core options and replace the multitap auto with disabled and now it works perfectly. You signed in with another tab or window. -SEE REPORT; Possible Core Bug. Device Index was set to XInput Controller, I was able to control the menu and games were working as well, with vibration and everything. Thanks to anyone who takes the time to read this. Try opening the core options and disable the 'Multitap' options. Once you’ve done that, open Retroarch and you’ll be presented with the main menu, which may mean absolutely nothing to you if you’re unfamiliar with Retroarch.First, let’s get some cores downloaded to your device. Read further below for the solution. Is there a way to revert lr-pcsx-rearmed to a previous version? cd RetroPie-Setup sudo ./retropie_setup.sh Option 3 Setup Option 317 Configure Retroarch Controller Followed this steps, config was saved in USBGamepad.cfg – running jstest shows that every button is working when I press them. I updated yesterday and am having the same problem I'm no slouch with retroarch but I'm just not seeing any multitap options at all. https://www.reddit.com/r/RetroArch/comments/haf9q5/wired_360_controller_xinput_now_loading_as_easysmx/, I have just solved my problem. I didn't know what EasySMX was so I googled it and it's a company that makes gaming controllers and other stuff. The controller works in all other emulators, just not lr-pcsx-rearmed. Steam is not running. Namely, neither core works with the Vulkan driver by default. Retro gaming … Successfully merging a pull request may close this issue. They are shown when 'Show other input settings' is enabled. So I found an old copy of version 1.8.8 that I had (Current stable is 1.9.0) on my computer, loaded that up, and it works great, even has the working Ozone GUI which as I recall wasn't displaying the games properly on the Wii U for the longest time, I'm grateful that there was at least an overlap release of that working with the controller options not being all stupid. Verbose log (if relevant): https://pastebin.com/UL28xvyp The home/hotkey+A also doesnt do anything. You may need to restart the Pi and try to configure the controller once more. It could be related to your problem and that would rule out DS4Windows. EDIT 2: I tested older versions of DS4Windows and found that version 1.6.14 is the oldest working version. So I am at a loss, hence posting here :(. I don't get any message in the bottom left corner when I launch the program. DS4Windows should still work with ViGEmBus 1.14.3.0 even with the updated ViGEm.NET library but I have had no reason to test it. When I'm not using DS4Windows, my controller is detected and I can control Retroarch's menu with it. But I could not find a way to save it globally for the emulator, it only works per game and pcsx-rearmed seems to ignore retroarch-core-options.cfg As a result, your viewing experience will be diminished, and you have been placed in read-only mode. In that cause you may have to replace the built-in " Hide DS4 Controller" option with HidGuardian solution. I have noticed however that when I run snes9x, plain snes9x, not retroarch-snes9x, my controls are remapped to use the D-pad instead of the joystick for directional movement. Is this in retropie core options? When I'm using DS4Windows, nothing works, it's like I have no controller plugged in. Dolphin from version dolphin-master-5.0-12460 onwards needs the module updated. I was playing my games just the other day and everything was working but then I started uploading others and I must have updated something or changed something without realizing it. Thank you. Only thing I see is under main menu-> settings-> input you can set it to however many but no dice trying to get it to work. Thank you! HidGuardian is installed. Using the plugin Just download the “Pokopom v2.1–22.zip” plugin, extract it and copy the library to the emulator’s plugins folder. USB Devices connected: xbox 360 controller I had the same problem after the update. Expected behavior. Already tested every variation of that. RetroArch is shipped with a set of configuration files for the most common joypads. Error messages received: None. Switched off both multitap via rgui, saved remapping options, quit the game, back to game and controller worked fine. I turn the controller off, I see the popup notification about it have been disconected, turn it back on, it connects, I can play the game but pressing SELECT will cycle through the shaders, SELECT + START will quit Retroarch but not without switching to a new shader first; I can also unplug/plug the USB keyboard and it starts working too. Posted by logan_x: “Retroarch controller not working” Its been a couple of month since I used retroarch and the controls seem to have stopped working. I think it has something to do with the retroarch.cfg file as when I delete the file and let a new one be created on game boot, the controller does work but it's using the alternate retroarch GUI that isn't optimized for retropie. EDIT: Out of curiosity, I just tried it with Jays2Kings' DS4Windows and everything worked. Of course, if you want to browse your collection from the couch with a gamepad, the first thing you’re going to want to do is set up your controller to work with RetroArch. Get the DS4Windows software and make sure you can play a game using it. I have also had issues with latest RetroArch 1.90 (Controller usually) , so suggest you go back to 1.8.9 as that is working fine. I tried reinstalling the specific emulator from binary and source. I had assumed that when you update DS4Windows, it also updates ViGEmBus. Retroarch is a pretty good piece of software, and it can detect a whole lot of controllers and often automatically binds the controls to them. In our tests, an Xbox 360 controller worked out-of-the-box, but if your controller isn’t working to browse the menu–or you want to configure the buttons differently–we can change that. – Kibbee Jul 21 '12 at 22:59 What menu do I access this? I tried binding manually while in lr-pcsx-rearmed through the retroarch shortcut menu, still no luck. Retroarch not receiving key presses from Dualshock 4 (DS4) When Using DS4Windows. Ask Question Asked 8 years, 6 months ago. DS4Windows checks if a version of the ViGEmBus is installed and will allow the option to download the ViGEm installer if the driver is not found. The two main N64 cores in Retroarch are Parallel64 and Mupen64. We’ll occasionally send you account related emails. (the easy way) – … If the controller is working on other machines, it may be a compatibility issue with the Pi. Sire < > Showing 1-15 of 267 active topics Per page: 15 30 50 I'm familiar with DS4Windows' settings and Retroarch, but this has got me completely puzzled. 1. You need to set this option to "EasySMX". For some unknown reason, the XInput/X360 option in RetroArch has been recently re-labelled EasySMX, which is maybe an autoconfig bug or maybe a marketing stunt with the manufacturer of the same name. However, Retroarch does When I'm not using DS4Windows, my controller is detected and I can control Retroarch's menu with it. A sizeable amount of Libretro/RetroArch repositories have been wiped clean, and the development team is working hard to see if Github will be able to help them restore the lost data. It worked! The vendor id and product id pair is often abbreviated as vid:pid. I start RetroArch with a fresh install and default config and choose "Load Core" and then I choose "Arcade (FB Alpha)". You need to toggle the 'Show other input settings' option and then restart the game, the Multitap options are not shown by default. Step by Step Guide to Configure your Playstation 3 Controller in RetroArch.Please LIKE & SUBSCRIBEThanks For Watching This is probably because Retroarch doesn't detect my controller when I launch it. If you'd like the full-fat RetroArch version with a working Core Downloader, go to our website www.retroarch.com, and download the APK for your system there. By clicking “Sign up for GitHub”, you agree to our terms of service and I'm assuming its some kind of issue with retroarch not even looking at the gamepad for whatever reason. As a result, it supports over double the amount of cores (127) as the regular version (50). ViGEm installer 1.16.112.0 and later sets up a scheduled task to check for ViGEmBus updates. I looked at my log window in DS4Windows and it said this: "Connection to ViGEmBus 1.14.3.0 established". Guide used: Retropie docs Only users with topic management privileges can see it. How to use a PS4 controller on Retropie? Your browser does not seem to support JavaScript. The confusing part is that once an Emulator loads and picks up the RetroArch configuration file of USBgamepad.cfg, the D-Pad does not work full stop. A quick search on Reddit showed many people with the same issue, except their X360 controller is not working at all. File: I assume /opt/retropie/configs/psx/retroarch.cfg When I boot the game no buttons work at all EXCEPT for my start/hotkey combo. Basically I'm completely ignorant as to how to interpret some of the tech speak I see on these forums. Check over at RocketLauncher forums for updated module. And product id pair is often abbreviated as vid: pid one 1! Retropie Forum was lost, please wait while we try to configure your 3. Main menu and choose update joypad Profiles in that cause you may not be happy with the higher is! The box and a manual configuration is required is set to `` ''! File, restart Retroarch, so if you would like to use my.. Disabled '' is enabled to exit Retroarch from there, it supports double... Had no reason to test it advice is welcome, verbose log on a game boot is above my right! Built 2 picarts and just got a Pi 4, 4GB and a configuration. Many people with the Pi and try to configure your Playstation 3 controller in RetroArch.Please &! 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