Elemental Resistances in Monster Hunter World (MHW) refers to the sum of protective effects of Equipment and Skills against Elemental Damage done by Weapons and Monsters. Effective CB usage requires balancing between Sword mode, with its high mobility and ability to guard against incoming attacks, and Axe mode, with its longer reach and more powerful attacks. And also a big thank you to all of you for supporting us! Elemental Damage in Monster Hunter World: Damage Elements, and Monsters weak to them - Every Element Explained. As implied, this video shows you how to find the elemental damage cap for the weapon you are wearing. Check our MHW Calc! Voodoo. 20 element * a 0.2 hitzone = 4 more damage per hit. Another huge thanks to my assistant Tuna for helping make all of this possible! I wanted to determine: Can you determine which weapon, out of a given weapon's tree for a given element type, is the best at dealing damage? Hello, it seems you're viewing this page from mobile device. Since the calculator currently does not support comparisons against different monsters, there is effectively no difference between a weapon with 100 raw and 100 fire, or 100 raw and 10000 fire. This damage does not take into account charging your sword which does well over 260+the elemental explosion damage, so around 300ish. I’m so glad that you have all enjoyed this Monster Hunter Math Series so much! Elemental damage is mainly affected by the weapon's Elemental value and the monster's Elemental Hitzone. If a monster has no weakness to a specific element … The displayed elemental value is inflated by a factor of 10, so a Sword and Shield with 150 ice damage only has 15 for damage calculation. Damages Types in Monster Hunter World (MHW) are the different damage categories of the game. Nope, I want to stay here, show me the Web version. Your sharpness boosts your elemental damage, but not as much as your raw damage. Attack Power or Raw Damage is a damage statistic in Monster Hunter World (MHW).Monsters also have raw damage, which is offset by the hunter's Defense stat. Elemental Attack Damage Cap: Examples. Weapons with base values about 240 or less are simply (base value) + 150 = cap. A weapon's displayed element is 10x higher than it actually is, so 200 = 20 actual element. For example, lets say someone deals 200 damage. Damage Calculation; Evasion and Defense ... Each Hitzone has different values, which represent the part's weakness to Physical and Elemental damage. There are some people who have created spread sheets and damage calculations on this topic but it’s still confusing. The smaller the base elemental damage is – the smaller the cap will be. 1 Attack Power 2 Affinity 3 Sharpness 4 Slots 4.1 Damage Formula 5 Element 6 Special Attack Attribute 6.1 See also The Attack Power is the raw damage done without the aid of elements or secondary status effects. Enjoy! These would be the damage results. Many components are similar to the original formula from previous games. Non-elemental Boost is the only 1 level skill that increase phial damage by 3, while skills like Attack Boost, Peak Performance need certain level to even add 1 phial damage. Whether or not it's worth it depends on what you are trading to acquire it. But even on the Dual Swords, I mostly find myself using the Nerg Claws which has one of if not the most raw damage of all the Dual Swords. Charge Blade. Dual Blades (x 1.4) Light Bowgun (x 1.3) Bow (x 1.2) To calculate a weapon's Raw Base, simply divide its displayed Attack value (without boosts from Skills or Items) by its type-specific modifier. Many people creating RPGs use attack-defense for their damage formula. A weapon with 90 elemental damage actually deals 9 damage per hit. When attacks strike a monster, two types of damage are dealt: Physical (Raw) damage, and Elemental damage (but only if the weapon has an Elemental attribute). Blademaster weapons have a 1-in-3 chance per hit to apply Abnormal Status damage, while Gunner weapons always apply Abnormal Status damage. Elemental damage and raw damage are now added together before any decimals are dropped. Energy gained from Sword mode can be stored in Phials, which can then be used to boost guarding abilities and damage output in Axe mode. USJ and Event gear, Damage calculation, Set Searcher, Sets sharing. Hitzone values range between 0 and 100, and higher values indicate a weaker Hitzone (i.e. Let’s quickly look at these elemental Switch Axes. For a more complete rundown on combat with Monsters, see Weapon Mechanics and Defense.. Elemental Resistances in MHW On Monsters. 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